SoulMon is a Cobblemon server with a custom expansion we made ourselves, so the world feels more like an actual Pokemon game instead of Cobblemon with shops slapped on. We built it around catching, training, battling, breeding, and collecting, with systems that make progression feel alive from the start.
You get Catch Combos for chaining the same species, shiny variant tiers beyond normal shiny, Raid Dens, Mass Outbreaks, and all 18 type gyms to work through. There's also Day Care breeding, a player-run Global Trade Station, roaming Trainer NPCs, generated Pokemon Centers and Marts, Pokerus, EV training items, hyper training, move relearner, and nature mints. Money is earned through battles, raids, and selling on the GTS, so the economy stays player-driven.
No client mods are needed beyond Cobblemon, just connect and play. An optional resource pack adds the variant textures and custom menus, and Simple Voice Chat is built in for proximity chat. Supporter ranks exist too, but they stay cosmetic and convenience only, with things like kits, a coloured tag, and extra homes. No shiny boosts, no stat advantages, no buying your way to better Pokemon here.