Main focus for the server has been to bring a little challenge to regular survival gameplay.
Due my personal weirdness i also hate player commands, that means teleportation, claiming base etc is all through in-game items.
So what do i offer:
- Underground gameplay – there is no surface, however every biome is there and about 90% of structures aswell
- Item based teleportation – to teleport to home, spawn or death location you need to craft scrolls what you can use to teleport around
- Item based protection system – you need to find or craft a bell. And if you shift + right click it, you can claim your base through GUI
- Collection "minigame" – to keep you exploring we are tracking everything you seen so far and your goal is to gather every collectible item in the game (1197 in total) You can check remaining items by interaction with Hans at spawn
- More weapons, shields and armor – We have few extra opportunities to customize your character. You can craft copper or emerald armor. Craft copper tools. Make iron, gold, emerald or diamond shields. Or if that isn't enough there are also daggers, battle-axes and spear available.
- Skills – they are not aggressive and change gameplay drastically but rather give you convivence the more you play. Like everything else, there are no commands just interact with any bookshelf in-game.
- Quality of Life modification – too many to list them all but brief overview is: sitting on slabs/stairs, glass and enderchest drop without silk touch, you can mine mob spawners, make concrete and mud in cauldron, custom nether portal sizes, dragon drops elytra and egg on every death, invisible item frames if you shear them, double doors open together, crops can't be trampled and so on.
Entire server is player focused, that means everything is up to changing if i receive feedback. Im always up to suggestions .
You can join us with java edition: play.majakas.ee
Aswell with our discord: https://discord.gg/bdM6yQZJ