Our goal is to be a middle ground between pure vanilla/anarchy servers and friendly PvE servers. On first you cannot protect your base at all and have to rely on travelling thousands of blocks away. Additionally you may find very little player interaction outside spawn area. On the second there is no other goal than building and servers like this may have trouble to stay entertaining in longer-term. We believe Factions-oriented server will encourage interaction within community based around forging alliances, waging wars and maintaining sports-like competition as we see PvP being the ultimate goal for end-game in Minecraft.
If you’ve ever played classic factions before, chances are that you encountered a server where offline explosions are either always on making the task of protecting your base impossible or always off leading to frustration when defenders logged off to save theirs.
Here if you log out your base will be safe from harm, however once a week on a set time every faction on the server becomes offline-raidable for one hour. It’s our solution to prevent cheesy gameplay style where people log out in order to avoid losing or make unraidable “vault” bases on alt accounts that are always offline. Therefore, you can expect most action happen during raiding hour enabling you to prepare for it in advance.