We are a Bending server on the latest version!
Gain Elemental moves by playing! Check images above for examples
Monitor your progress with Custom commands /stats and /skills
Join us on our Discord to game Linked chat
discord.gg/y8X3P7b
Don’t know what Bending is?
Airbending
Specializes in mobility and defense.
The land is an ideal spot for an airbender, despite being able to bend in water as well.
Techniques range from AirScooter, AirShield, creating Tornadoes, Blasting opponents with Air, Suffocation, and more.
Natural pacifists, lack much raw damage output by default, but make up for it in their mobility, utility, and speed.
Increases speed, decreasing rate of hunger, and takes no fall damage.
Can unlock the Flight and SpiritualProjection subelements.
Waterbending
Specializes in maneuverability in and on the water.
Oceans are perfect for Waterbenders.
By default, techniques range from freezing over lakes, manipulating water to do damage, creating waves and torrents, and much more.
Mixture of defensive and offensive abilities.
Opens up possibilities in bodies of water that are otherwise closed to the other disciplines.
Can unlock Bloodbending, Healing, Icebending and Plantbending subelements.
Earthbending
Specializes in manipulating the earth around them.
Any area containing land is perfect for an earthbender.
Techniques range from using Earth to guard yourself (Armor and Walls), using Earth to launch yourself, digging, blasting earth at other places, and much more.
Fundamentally the same as Waterbenders, with a mix of offensive and defensive playstyles.
Can unlock the Sand, Metal and Lavabending subelements.
Firebending
Very offensive playstyle.
Any environment other than water is suitable for Firebenders.
By default, abilities range from extinguishing fires, creating rings of fire on the gruond, creating walls of fire, lightning, shooting fire blasts, and much more.
Very little mobility and defense.
Comes with the Lightning and Combustion subelements.
Beyond that, we are also a 1.15.2 server with
– Towny land claim
– /wild
– Additional Mobs/Rare drops
– Old combat mechanics (no charged swings)