RealEstate
Purpose: Property trading system built on WorldGuard regions.
Features:
Players can buy, sell, rent, or lease houses/plots.
Automatic ownership transfer of WorldGuard regions.
Integrates with Vault economy for payments.
Use Case: Players can list their homes for sale or rent without admin intervention, creating a real housing market.
Citizens
Purpose: NPC creation and management.
Features:
Create NPCs that look like players, mobs, or custom skins.
NPCs can run commands, give jobs, act as shopkeepers, or guides.
Works with Sentinel for combat AI.
Use Case: Immersive roleplay â estate agents, guards, quest givers, or shopkeepers.
CMILib
Purpose: Backend library plugin.
Features:
Provides shared functions for plugins like Jobs, Citizens, and Empires.
Ensures compatibility and reduces conflicts.
Use Case: Invisible to players, but essential for stability.
EmpiresOfMan (Alan)
Purpose: Empire/nation system.
Features:
Players form empires, nations, or factions.
Includes taxes, alliances, wars, and governance mechanics.
Integrates with Vault for economy.
Use Case: Macroâlevel governance â empires control territory, politics, and lore.
EssentialsX
Purpose: Core server commands + economy + jail.
Features:
Commands: /home, /spawn, /warp, /tp, /kit.
Economy system (Vault compatible).
Jail system: create jails, send players there, timed sentences.
Use Case: Foundation for player utilities, economy, and moderation.
Jobs Reborn
Purpose: Player job system.
Features:
Jobs like miner, farmer, hunter, builder.
Players earn money and XP by performing tasks.
Integrates with Vault economy.
Use Case: Encourages roleplay professions and supports the economy.
PlaceholderAPI
Purpose: Dynamic placeholders for GUIs, scoreboards, and chat.
Features:
Displays live data (balance, job level, empire name).
Used by plugins to show info in menus or HUDs.
Use Case: Makes GUIs and scoreboards immersive and informative.
Sentinel
Purpose: Combat AI for Citizens NPCs.
Features:
NPCs can fight mobs or players.
Guard towns, patrol areas, or act as soldiers.
Use Case: Adds immersive guards and military roleplay to empires.
Vault
Purpose: Economy + permissions bridge.
Features:
Connects EssentialsX, Jobs, RealEstate, shops, and empires.
Ensures all plugins use the same currency system.
Use Case: The glue that makes your economy work.
WorldEdit
Purpose: Admin building tool.
Features:
Select areas with a wand.
Copy/paste, replace blocks, generate shapes.
Used to define WorldGuard regions.
Use Case: Admins use it to build, terraform, and set up plots.
WorldGuard
⢠Purpose: Region protection system.
⢠Features:
⢠Define regions with WorldEdit.
⢠Set flags (build, chest access, PvP, mob spawning).
⢠Integrates with RealEstate for property sales.
⢠Use Case: Protects land, controls permissions, and enables property trading.
GriefPrevention
⢠Purpose: Playerâdriven land claims.
⢠Features:
⢠Players claim land with a golden shovel.
⢠Claims expand as players build.
⢠Prevents griefing without admin intervention.
⢠Use Case: Lets players selfâclaim homes/plots and sell them with RealEstate, so you donât need to be online to grant regions.
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