The Economy (For the grinders)
We wanted our economy to feel real, and to feel natural, which is why a lot of economical events (for example a carriage that buys a certain good “arriving” at spawn) are done manually. Additionally, we are extremely conscious of all of the money that is put into the economy, we are constantly making sure no one is “too” rich, and that everyone has an equal chance at becoming the “largest” economic empire on the server. When it comes to pricing items, we allow our players to run a vast majority of the economy, although we do set up temporary “travelers” who will purchase your resources for a price. We focused heavily on making sure there is not too much money circulating in the economy, so we created “money sinks” for example large auctions where admins will sell powerful tools and weapons for a high price in order to lower the balances of the server elites.
The Combat (For the PVPers)
We reverted to the OG melee combat system, because lets be honest here, its better than the new system. For the most part, PVP/PVE is vanilla, although we do have some special tools/weapons/armor with modified enchants. For example, you can purchase a pickaxe with efficiency 10 at spawn. We may add some “magical” tools and weapons in the future, but they will be rare. We want the combat on the server to be more like sieges with TNT cannons and knights in shining armor and less like wizards and witches using their magic to fight.