Categories
Accuracy Destruction Economy Factions Historic Historical Laws Outpost Outposts Perms Pirates Realism Roleplay Sequence Survival

Risk City States

In this game you play as a character, in our current case a character from 1890. You have to earn money, and keep yourself feeded and optionally have a home.
This can be achieved through getting a job, this can be at a company in a city, a merchant group, pirates, priests etc etc.
Historical accuracy and realism are 2 of the most important rules and they can be enforced at all time.
As civilian you don’t have to be a citizen of a city as stated before you can pretty much do anything if its realistic (griefing and randomly demolishing things is not realistic )

Mayors have a city or town, multiple mayors can unify forming a nation. The mayors still are in charge of their cities but for example one could be a king. Mayors are the only rank able to have a settlement/town/city. Civilians will be able to apply for mayor later to make camps or outposts. or even cities.

Griefing: Griefing is not allowed and is bannable, destruction of things, theft of things & explosion/ putting on fire / placing of blocks is considered grief. However if you have a valid reason to do so for example war/raids or sacking a city you can request grief permissions at #grief-perms
War is allowed but should be requested at #war-request to prevent wars that are unrealistic and wouldnt happen.

Economy is a thing indeed. You can check your wallet with /balance or /money. You can pay people by using /pay.

Laws: Each nation may have its own laws, these aren’t forced upon you by the server (you can break them without ”server” consequences) but its necessary for you to think if breaking these laws, regulations etc is smart.
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JOIN DISCORD ; WHITELIST REQUIRED

risktotalworld.apexmc.co


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